![]() And if I do remember, trying to speed things up all the time just makes me clik and roll that dmg a bit too soon. For instance, when one of my NPCs shoves a creature and after a round of combat, which usually lasts for almost half an hour the way things work here, it is impossible to remember that my NPC has a trait that guarantees a crit on prone enemies. ![]() The thing is, while DMing with 20 creatures in the battle tracker and doing tons of parallel stuff, it is really convenient to be able to code in certain traits on PCs and NPCs, so I don't have to worry about remembering every one of them. ![]() I'll try playing with it a bit, perhaps it is even possible. It would be perfect if, instead of '' i could put. Thanks for the advice about the code, as well.īut, it is still not what i wanted to do. Wow, I didn't know about shift triggering a crit, very useful, thanks!
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